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Computer Graphics
Character Model
Templates
Locked photos of models
Extruding
Following the model, we extruded cylindrical shape to create the pant leg. Used extrude, bevel, rotate, scale, move, etc.
Modeling
Finished Model
Attached all parts together, used edit mesh to apply various materials.
MeshMixer
Scanned ourselves and made a model using MeshMixer
Smooth-Fix
Smoothed out area and fixed holes
This character model was created using 3D studio. Using imported templates, I extruded each element of the character by following the edges in each view. I modified the editable poly by controlling and moving vertxes, edges, polygons, and elements. When the parts were completed, I attached materials and made all of the parts into one shape.
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